Following their first combat test, the deathclaws broke free of their Enclave masters, far more intelligent than anyone could foresee. This project is 100% free and anyone is free to use it. Vault 13 was the home of the Vault Dweller in the first Fallout game. The Vault - Fallout Wiki is a Fandom Gaming Community. Finally your search has come to an end. I cannot risk the lives of those I protect by taking a chance with you." The intelligent deathclaws were meant to have more extensive dialogue, but sometime late in development their dialogues were "unattached." User account menu. Exterminate the deathclaws is an unmarked quest in Fallout. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Bugs 5 Appearances A tall, slender man with short hair and a wild look in his eye, Matt is a wasteland explorer who stumbled upon Vault 13 by accident. On May 17, 2242, the first successful pack was dropped into Vault 13 to cloak the presence of the Enclave and their abduction of the dwellers within. //--> I can sense the evil in you, human. You’ll need a Vault-Tec Voice Recognition Module to fix the computer. 7. Back: Vault 15                    Next: San Francisco, Copyright © Then just drum up an series of experiments that would produce these quirks. The final option is to go to Vault 15, where a computer room on level 3 can be hacked - so long as players have a high enough science skill. Press J to jump to the feed. Tried to stroll there with default INT 5 Narg right now, the line won't appear. You have to use fan patches / mods to be able to get it. Restoration Mod? After another month and a half, on April 20, 2162, he killed the Lieutenantand destroyed the Mariposa Military Basealong with the Forced Evolutionary Virusvats. The vault is located underneath Mt. 1 Walkthrough 2 Reward 3 Note 4 Bug The Gun Runners want the Vault Dweller to exterminate the deathclaws that infest the Deathclaw Warehouse between their Fortress and the rest of the Boneyard. share | improve this answer | follow | edited Jul 1 '17 at 12:04. nelson2tm. document.write(today.getFullYear()); Go to the storage room on Level 3 and take the G.E.C.K from the locker on the left. Is that true or only possible with a mod? Don’t panic when you open the vault door and come face to face with a Deathclaw! Not only were these guys as intelligent as humans were, … Look at your PCs and find out their quirks. The good ending for Vault 13 is bugged in the vanilla version. After the Great War, deathclaws escaped into the wild and quickly spread across th… ↑ The Chosen One: "{123}{}{What are … It was later abandoned and then occupied by intelligent Deathclaws. The only way the deathclaws could interact with it was by voice commands; this became a severe problem when the computer's voice module was sabotaged by Matt. Finding the location of Vault 13 is one thing, but what players find inside opens up a new world of craziness. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses. " Vault 13 was the home of the Vault Dweller in the first Fallout game. The most important consideration is vault size -- deathclaws will appear after you reach 60 dwellers, so you don't need to worry about them showing up if you're still small. Of Vault 13's inhabitants, only Goris, who had accompanied the Chosen One on adventures outside Vault 13… Of Vault 13's inhabitants, only Xarn[11] and Goris survived thanks to the Chosen One's actions. Why on Earth did I get blamed for the Deathclaws being murdered in Vault 13 in the ending!? We take all forms of constructive criticism for improving the system. Aside from the common ruins of houses, apartment buildings, restaurants, etc., the main focus is RobCo, Vault-Tec, Military Forts, General Atomics, the big names of the Fallout world. Press question mark to learn the rest of the keyboard shortcuts. They were extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families. Originally created before the Great War by the government and the military to supplement human troops in battle, deathclaws were derived from mixed animal stock, primarily from the very common Jackson's Chameleon. Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws? I was nice to them and FEV'd the Enclave, even let Goris kill the President and get the killing blow on Frank! Vault 13 is one of the series of large scale fallout out shelters built by Vault-Tec before the Great War. 1. Yes, there are (or were) intelligent deathclaws into the Wasteland. You can also complete the quest below to fix the computer and come back to Gruthar who will give you the G.E.C.K. Vault deathclaws. You can find one in the storage or Vault 8 in Vault City or buy one from Eldridge for $3000 in New Reno. See more from ajder. [12] Whether this will hold true in the future remains to be seen. 1. Although the project was successful in creating a ferocious predator capable of surviving on its own in the wild, no references exist of them ever being used in combat against the Chinese military. It was later abandoned and then occupied by intelligent Deathclaws.,, For general information about deathclaws, see. Speak with Gruthar and either agree to help the deathclaws or kill him and his companions. This description will contain some spoilers for Fallout 2, so be warned. Make it official. The choice to make them bipedal was natural, as bipedalism raises the head, providing a greater field of vision and thus improving the ability to detect targets and resources. Must be INT related. Deathclaws were engineered before the Great War, for use as cheap replacements for humans during close-combat search-and-destroy missions. This time I got to the Vault 13, got the Computer Voice Modulator and went in the Vault 13 and started talking to the Deathclaw (Gruthar) first I asked him about how he can talk (Which was said to do in the walkthrough) and when I offered help he said: "I think not. Originally engineered before the Great War by the U.S. government as a cheap replacement for human troops during combat operations, deathclaws were derived from a mixed animal stock, primarily the popular Jackson's Chameleon. Canon-wise Goris and Xarn are the only deathclaws from Vault 13 left out from the massacre because they are not present when it happens. This page was last edited on 25 May 2019, at 02:18. u/Totallygayretard. Prev Main Gallery Download Next. While the Enclave hoped that the deathclaws would be intelligent enough to obey orders without being so intelligent as to question them,[7][8] the Enclave's deathclaws began to doubt the morality of their masters. Matt is a captive of the intelligent deathclaws in Vault 13 in Fallout 2. Gamer Walkthroughs --- Contact Us --- Privacy ---, Ghostrunner FPP Cyberpunk Parkour (New Release).